![]() ![]() If professional esports players have it off, then shouldn’t we have it of as well? Not necessarily, and in fact, I’m making an argument as to why you should have it on, regardless of whether or not it is the system default. Just giving “enhance pointer precision on or off” a search on Google will yield countless answers on how gamers prefer to have the option off, since it prevents their mouse movements from being 1:1 with their actions in-game. Thus, enhancing pointer precision directly increases pointer precision in the cases that it’s needed - smaller distances - and sacrifices pointer precision in the cases that it doesn’t matter - larger distances.īut an OS mouse acceleration curve isn’t all rainbows and unicorns. ![]() The reason for requiring larger flicks is less evident than the reason for smaller micro-adjustments, but if you consider all of the space between your pointer at, say, the bottom left of your screen, and the ‘x’ button to close your Google Chrome window at the top right of the screen, you’ll realize that precision isn’t of the utmost importance for navigating that space. Moving the mouse faster and faster will allow for larger and larger flicks. The same logic applies for the upper end of the mouse acceleration curve, which is used when the distance between the pointer and the target is large the user will instinctively move their mouse quickly. Moving the mouse slower and slower will allow for smaller and smaller micro-adjustments - which is essentially higher pointer precision. When the distance between the pointer and the target is small, the user will instinctively move their mouse slowly, and thus, be operating on the lower end of the acceleration curve. The goal of a mouse acceleration curve is to enhance the pointer precision for the user. The micro-adjustment happens for the cases in which the flick does not place the cursor on the target, and is exactly what it sounds like: a small adjustment of the mouse to correct any error from the fast movement that was just executed. The flick is a fast movement towards the target, which ideally places the aiming indicator directly on the target. If you have familiarity with aim-intensive games, this technique is often referred to as a flick, followed by a micro-adjustment. Sounds simple, right? It is, but if you consider the relationship between these two scenarios, the first will inevitably lead into the second in some cases.
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